Long time no see! We hope you have all been well. Since our last blog post in November about the delay, we decided to simply make our posts when we have something more substantial to say than "We're alive!" Some have noticed us saying as much on Twitter. Regardless, we thank you all for your... Continue Reading →
A Balancing Act: Style Guides and Proofreading
As a quick update, since our last blog post in March, we have finished editing the main scenario script for Tales of Destiny 2! We are currently focusing our efforts on the monster that is the quiz book, which is basically a final boss for us, honestly. Three forms and everything, considering our conga line... Continue Reading →
So What’s Next? Progress, Editing, and Blog Posts
In our January blog post, we announced reaching 100% translation and 70% editing for Tales of Destiny 2. In our February blog post, we discussed our work on the quiz book. Did you know the quiz book is a whopping 5,631 strings of text? That's 5,631 text boxes, not sentences. One string alone could be... Continue Reading →
A Test of Trivia: Translating the Quiz
Thought you knew everything there was to know about your favorite Tales of game? Well, think again! The quiz book in Tales of Destiny 2 will test your knowledge to the max. It sure tested ours! Translating this gigantic quiz book is no easy feat, even for the most knowledgeable Tales of fans. With questions... Continue Reading →
Bringing Words to Life: The Translation Process
Hello, and a happy new year to you all! To kick off 2022, we have some wonderful news to share. We would like to officially announce that Tales of Destiny 2 is now 100% translated and 70% edited! Now, you’re probably wondering what exactly this means and what comes next. It means that the first-pass... Continue Reading →
Cleaning the Lens: Introducing High-Res Skit Images
Welcome back, up-and-coming heroes! This month's update covers something new! There's quite a bit of ground to cover, but nothing beats experiencing it firsthand. See for yourselves: https://youtu.be/P_Oh1pcChhY If you haven't guessed already, part of what we're currently working on is implementing high-resolution skit images into Tales of Destiny 2 in order to enhance the... Continue Reading →
What’s in a Name? A Look into Naming Conventions
If you've ever played a Tales of game, then you're probably familiar with the wide array of unique terms that are bound to crop up in each title. Some are unique to that game's world—names, locations, terminology, and mechanics specific to that title—while others such as artes and skills are recurring and can be found in a number of titles. Naturally, Tales of Destiny and Tales of Destiny 2 have quite a few of these. Today, we're going to take a look at our process for deciding how these names, locations, and some terminology are implemented.
Skits: From Illegible to Beautiful
kits—the voiced interactions of the protagonists using animated portraits—have always been one of the main attractions of Tales games, making the characters alive and relatable. That's why we put special care into ensuring that watching a skit in Tales of Destiny 2 is as enjoyable as possible!
A Glimpse Into Font Rendering
In this month's update, we take a look behind the scenes to see just how Tales of Destiny 2's in-game font rendering works.