Why is Destiny 2 coming before Destiny DC?
A couple of reasons!
The first is that when we conceived this project and began work on it, there was already a group working on Director’s Cut. By the time that project was cancelled, we had already made significant progress on Destiny 2; starting from scratch with Director’s Cut would have set us back by quite bit if we started immediately after the last known project had been cancelled. Instead, we elected to keep our team small and work on Destiny 2 while slowly building up a team and workflow for Director’s Cut. Now, we’re able to work on both games simultaneously, but the result is that Destiny 2 is still much, much further along.
The second reason is because while certainly imperfect, there is a way to experience the original Destiny story—and Destiny 2 follows up the original Playstation release of Destiny. Director’s Cut makes a fair number of changes that do not make Destiny 2 its direct sequel. Destiny 2 doesn’t have a playable release in English, so we thought putting focus on a game that had less accessibility would be a good idea.
And of course, we just love Destiny 2! We understand it may be a bit frustrating to go in this order, but the promise we can make is that it’ll be well worth the wait for both games. If you want a primer, please take the time to experience the original Tales of Destiny before the Lumina Destiny project releases!
Do you have a projected release date?
We have internal goals set for release, but we cannot offer an exact projected release window at this time. As we get closer, we will share more information. After the translation and editing passes, we will be doing a full playtesting phase to ensure the patch reaches hands in the best state possible. What we can promise is that this won’t be a decades-long project, you can expect Destiny 2 before the end of 2022 at the very latest, though we certainly hope to release it much sooner than that!
What versions of the games are you releasing patches for?
Destiny 2: We are presently targeting both the PS2 and PSP versions of the game, with PSP being the version we are developing on first. The PS2 release will take some extra work due to version differences. We’ll provide more information on this as we get further in development!
Destiny DC: The PS2 version is the only available version, and we’ll be working specifically with the expanded Director’s Cut version of the game, rather than the original Remake release.
Will these patches work on native hardware, or are they emulator only?
Both games will be capable of being played on native hardware: PS2, PSP, and Vita for Destiny 2, and PS2 for Director’s Cut. Documentation on this process will be provided at a later date.
Will you offer pre-patched versions of the games?
Absolutely not. While we will offer the patch, you will have to acquire copies of the games yourself. We cannot condone illegal distribution of the games. We will provide resources for acquiring legal copies of the games at a later date.
I want to help! What can I do?
Just be patient and support us! At this time, we’re not looking to expand our team; we prefer to keep our work closed source to ensure our team can communicate clearly and efficiently at a pace that is optimal for us. While we all wish we could do this full-time, we have other obligations to juggle as we work hard to make these releases as good as they can be. As this is a labor of love, we aren’t taking any donations. Hang in there just a bit longer! We promise it’ll be worth the wait. Knowing there are people who are excited for this project is really all we need right now.
Are there THAT many differences between the original Destiny and Director’s Cut?
There sure are! The original Destiny was released for the Playstation in 1997 as the second game in the series, but even a cursory look can tell you how different those games are! Not only were the visuals and battle system rebuilt from the ground up, but also the story and characters have been updated, incorporating years of ancillary materials into their development. There are tons of skits, sidequests, and minigames, and Director’s Cut also boasts “Leon’s Side,” a secondary story mode that lets you experience the events of the game through Leon’s eyes. The original game provides the framework, but Director’s Cut is a robust release—a definitive version of one of the most beloved games in the Tales of franchise!
Destiny 2? Didn’t I play Destiny II on the Playstation, though?
Not quite! The game you played labeled Tales of Destiny II is actually the game Tales of Eternia, which at the time had been rebranded for its release in North America. That game isn’t actually a direct sequel to Destiny and is wholly unconnected, unlike Destiny 2, which is a direct sequel to the original game.
Destiny had many names changed when it was localized. Are you keeping those?
While we do strive to keep consistent with series localization, we intend to restore many names that were changed back in 1998 for the original Destiny release. Many of us on the team originally played the game in Japanese, so some of the changes are jarring for us, especially with all the voice acting found in the games. We’re also ensuring that Artes, items, and other recurring elements of the series are as consistent as we can be. This is a colossal task for a series with a history of inconsistencies—but we’re working hard to keep those familiar elements while reverting some changes we feel were a bit egregious!
Are you planning on translating any other Tales of games?
We have no concrete announcements to make at this time about that, but we are looking into the yet-untranslated games, both in the main series and the spin-offs to see what projects would best suit us in the future. Our intent isn’t to start and end with the Destiny duology—but we are putting the whole of our focus into making those releases excellent before we announce any further projects!