Welcome back, up-and-coming heroes! This month's update covers something new! There's quite a bit of ground to cover, but nothing beats experiencing it firsthand. See for yourselves: https://youtu.be/P_Oh1pcChhY If you haven't guessed already, part of what we're currently working on is implementing high-resolution skit images into Tales of Destiny 2 in order to enhance the... Continue Reading →
If you've ever played a Tales of game, then you're probably familiar with the wide array of unique terms that are bound to crop up in each title. Some are unique to that game's world—names, locations, terminology, and mechanics specific to that title—while others such as artes and skills are recurring and can be found in a number of titles. Naturally, Tales of Destiny and Tales of Destiny 2 have quite a few of these. Today, we're going to take a look at our process for deciding how these names, locations, and some terminology are implemented.
Happy September! This is definitely an exciting month for the Tales of community. We hope everyone who is playing Tales of Arise is having a great time. We at Lumina Tales certainly are, but alongside playing we are of course also continuing our work! We have continued to make great progress since our announcement back... Continue Reading →
kits—the voiced interactions of the protagonists using animated portraits—have always been one of the main attractions of Tales games, making the characters alive and relatable. That's why we put special care into ensuring that watching a skit in Tales of Destiny 2 is as enjoyable as possible!
In this month's update, we take a look behind the scenes to see just how Tales of Destiny 2's in-game font rendering works.